daniel belasco rogers |
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locative media
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peninsula voices
Project Description
Peninsula Voices is a sound walk using location-aware technology to annotate the urban landscape. People's stories and associations are triggered when the user approaches the area they are talking about. The project was made by interviewing participants while walking with them in areas that they had associations with. These interviews were then edited and placed in a software environment (the Mobile Bristol Editor) that runs on handheld computers (HP iPAQs) that read location from GPSs. The software triggers the recordings when the user is in the corresponding region so that the user can walk around a landscape, without being guided, exploring and discovering for themselves the stories that might be associated with different areas. |
How we made it
Most participants were asked to accompany one of us on a walk of the area and show us the sites of their stories and memories. This technique provoked an extremely intimate as well as detailed recollection. Although only eleven different voices are represented in the project as it stands at the moment, it would take four hours to listen to all the material - without walking between the stories. |
Launch
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How to experience Peninsula VoicesIf you want to experience Peninsula Voices, you can contact Andy or Isabel at Independent Photography and make an appointment to take the equipment on a walk. They can be telephoned on +44 (0)208 858 2825 or emailed at info@independentphotography.org.uk. Supported by
Peninsula Voices was commissioned by Independent Photography as part of 'Peninsula' project links |
our house
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In 1936 a young couple got off a train at a brand new station and looked at a house on a new estate in South East London. It was the first house to be built in the immediate area, next door the Kent orchard was still standing, shortly to be ripped up to complete the row of houses; the very edge of London. The young couple were my paternal grandparents and that house, 3 Wincrofts Drive, is where my father grew up, I grew up and where my mother still lives to this day. I remember changes in wallpaper, successions of Christmas trees, the garage that my father used to play the drums in, the changes my mother made to the house after my father left and even more after I left The house does not only represent the building as it stands today but all these other states that I remember, under the paint and carpet underlay. This is the first house I really knew and to this day I can pace out the route from the bedrooms to the toilet or kitchen in the pitch black and feel when the staircase should end even if I can’t see it. It is the house I explored before I learnt to walk, a house I shall know as no other, it is written indelibly into my body and informs my image of every house I enter. |
Our House projects this 1930s semi-detached house into another larger building, as if a ghost house from a different dimension co-existed within its walls. The spectator doesn't just encounter the house as it stands today, but the layers the house contains, old family photographs of different generations squinting into the sun outside the front door, the voices of my parents remembering what the house was like from their childhoods on, recordings of each room, the taps running, the fridge, the creak on the third and tenth step of the staircase. Moving through actual space, the virtual space of the 1930s house appears as a ghostly yet navigable apparition, starting and ending within the ground plan of the house itself. By documenting a family house in this way and opening up its space virtually, in a public building, the work examines the evocation of spaces from our past, a wealth of which we all carry around with us and how these memories can be triggered by and effect other spaces we encounter. As in my other solo work, through uncovering the detail of my past and surroundings, the work evokes the spectators’ own personal history, raising issues of memory, personal documentation, the persistence of these spaces in our minds, the mnemonic function of spaces and the inevitable sense of loss encountering spaces that have changed. |
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| I am particularly drawn to the possibilities of new locative technology firstly because like memory and imagination, a space can be filled with information for one user but transparent to others, leaving the actual space almost untouched by intervention and secondly because it is non-linear, the spectator explores a landscape at his/her pace in no pre-defined order, eliciting a less passive role in the experiencing of the work, using their own body to move through both the virtual and the real space. |
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Our House employs location-aware technology to deliver image and audio content to the spectator’s palm and ears. Building on the relationship with HP labs and Mobile Bristol, initiated by the Arnolfini, I use portable computers (iPAQs) equipped with IR sensors to trigger media events based on location. |
a description of this place as if you were someone else
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| The project we made as a result of this first locative media commission came directly out of concerns, featured in Unfallen, of the city as mnemonic. I am fascinated by the idea that every street corner carries countless memories for those who have lived there or passed through and see locative media as a way of accessing those stories in the context that prompts them. This is a kind of dream to make a city talk to you and (give up) those stories you usually only hear after some time being there. |
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| Making this dream of peeling back the layers of a city had to be made possible and so we took a natrually bounded area of Bristol, Queen Square, and concentrated on finding stories and memories that happened there. We were most interested in specific location, i.e. stories that start "This is the bench where... " or "You see that statue...?" and went about recording these from people that we knew that worked in or were associated with the Arnolfini Art Centre. This approach, rather than attempting to gather stories from a wider public was necessitated by the limited time we had to understand and test the equipment, the software and edit the material. |
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| During this research project we also experimented with giving the user visual clues on the display of the hand-helds (iPAQs). This was an attempt to make the choice of location clearer and improving the specificity of the project as GPS is still too inaccurate to provide the sort of fine locational detail that we were interested in. |
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